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|Friday, November 5th, 2010|
Go Meet-Up and Lesson opportunity in Los Angeles
Hello Go Players.
The below was emailed to me... I'm just helping to spread the word:
It gives me great pleasure to announce that the congenial Tadashi Sasaki, 8-dan professional go player of the Japan Go Association (Nihon Kiin) will give us two separate teaching events next week in Los Angeles as part of his personal West Coast tour. Both events will feature simultaneous 3 on 1 games with Sasaki Sensei to the extent that time permits, followed by an analysis of your games (either the ones played with him, or others that you have an accurate record of). While not involved in a teaching game you are free to watch, or play a game with others which you could have analyzed later. Those who have attended his lectures at the Go Congress or at previous workshops he has given in Washington and Los Angeles will testify to his straightforward answers to questions and his gentle sense of humor. His comments are useful for all levels of go strength.
The first event begins at 7pm, Tuesday, November 9th at the usual meeting place of the Santa Monica Go Club, the Unurban Coffee House, 3301 Pico Blvd, Santa Monica, CA 90405,corner of Urban Ave. (near 33rd St.) and Pico Blvd (310) 315-0056. There is no charge for members of the Santa Monica Go Club, and $10 for others. There may be a nominal surcharge for playing Sensei as opposed to merely participating in all the other activities.
The second event begins at 7pm, Wednesday, November 10th, at the Basement Level of the New Gardena Hotel,1641 West Redondo Beach Blvd # 1, Gardena, CA 90247 (310) 327-5757. The charge for attendance is $20 per person. There may or may not be a nominal surcharge for playing a teaching game with Sensei.
We will know more later.
If you want to be included in the number of persons playing a teaching game with Sensei, your chances are better if you come early.
These activities have been organized by Andy Okun, Tom Oki of the New Gardena Hotel, Joe Cepiel of the Santa Monica Go Club and others.
For further information about the events, or associated optional activities, such as sight-seeing, dinner, etc. please contact me.
email@example.com Current Mood: excited
|Saturday, December 26th, 2009|
|Wednesday, December 2nd, 2009|
There will be several Igo events in Tokyo in the near future:
January 5th, 2010, from 11:00 a.m.
== IGO, The First Move Event 2010
Location: Nihon Kiin Honin (Ichigaya).
January 23rd, 2010, from 10:00 a.m.
== IGO Festival for Kids (admission free)
Location: Nihon Kiin Kaikan
Anybody want to meet me in Tokyo?
|Wednesday, November 25th, 2009|
|Tuesday, June 2nd, 2009|
|Wednesday, May 27th, 2009|
|Wednesday, February 25th, 2009|
A really bad pun I came up with years ago, and just had a chance to use in an LJ comment, and decided I'd share with you all as well.
= Miso Hane.
|Wednesday, February 18th, 2009|
|Friday, November 14th, 2008|
Baduk ( Wei-Chi / Go ) tournament
Sorry for the late notice, but I just received word of a Baduk ( Wei-Chi / Go ) tournament to be held this week-end at the LA Go Club on Western Avenue. This seems like it ought to be a great event and worth supporting. $4,000 in prizes! Among other things, it is sponsored by the Korea Times and we’d love to show them a great turnout. I can email you a flyer and below is some of the text.
Korean American Baduk Association
740 S. Western Ave., Los Angeles, CA 90005
Tel: (213) 210-9850 Email: < firstname.lastname@example.org >
RE: Baduk Tournament hosted by The Korea Times
The Baduk Tournament to be held from November 15, 2008 (Sat) until November 16, 2008(Sun). The information regarding the Baduk Tournament is as follows:
Myung In Tournament (Hosted by The Korea Times)
Group: Open Handicap A Handicap B
Prize Approximately $4,000 in aggregate sum
Date: November 15 (Sat) and 16 (Sun), 2008
Time: 10:00 AM – 6:00 PM
Place: Los Angeles Baduk(GO) Club
740 S. Western Avenue
Los Angeles, CA 90005
Participation Fee: $30
Contact: Gary Choi (213) 386-5626 or Jason Lee (818) 919-5407
***Free dinner with a souvenir will be served on Sunday Night***
Note The ratings for all participants will be determined through the Operation Committee’s own process evaluating each participant’s level. Current Mood: excited
|Tuesday, October 14th, 2008|
|Sunday, September 28th, 2008|
First-time poster: Nice to meet you!
Hey there! My name's Rin and I've been playing Go for about six months now. I go to a weekly Go class every Sunday where I'm given a heap of problems to solve in class (sometimes for homework), but I don't get a lot of time to actually play opponents.
I first got into Go after reading the manga and watching the anime of Hikaru no Go, but I've become far more interested in the intricacies of the game itself. I've just blogged about what Go things I got up to today, including some photos of my games, so please feel free to take a look over at this post in my LJ
I hope I get to meet a lot of Go-lovers here and learn a lot more about the game not just in Japanese, but in English as well! Current Mood: accomplished
|Friday, August 8th, 2008|
The Beginning of the End...
I reported some weeks ago that the MoGo Go playing program would be playing against a Professional 9-Dan player during the United States Go Congress in August.
That game occurred earlier this afternoon.
The computer won.===
Now, having said that, this is not
Deep Blue vs. Kasparov again. We're still a ways away from that. There were some "extenuating circumstances."
First, there is no "World Go Champion," although Professional 9-Dan is as high a ranking as you get in the Go world. Second, Kim, the human player, gave MoGo a nine stone handicap. What this means is that the computer got to play nine standard moves before Kim played his first one, so, yes, the computer had a very specific advantage. The computer hardware used was 800 processors at 4.7 Ghz. each, or 15 Teraflops.
The processor power alone just freaks me out.
By winning the game, the computer and program indicated that it was playing at at least Professional Shodan strength. Kim indicated that it made several 5-Dan moves. This may be the equiv. of a computer program playing at the FIDE Master level in Chess.
It is important to note that five years ago an experienced amateur school kid, perhaps 8 kyu, could wipe every Go computer and computer program off the board with impunity.
The result was not expected by either the Go community or the programmers. “How much time do we have left?" David Doshay, a Go programmer, wondered after the game. "We’ve improved nine stones in just a year and I suspect the next nine will fall quickly now.” If
he's right that means that a year or so from now a computer could be taking on the best class of Go players on the planet in an even game on a 19x19 board. Five years ago, no one predicted that would happen within the lifetime of anyone reading these words.
|Wednesday, October 31st, 2007|
Creating a better Go Program (an article by IEEE)
Cracking GO By Feng - Hsiung Hsu
First Published October 2007 < http://www.spectrum.ieee.org/oct07/5552
Brute-force computation has eclipsed humans in chess, and it could soon do the same in this ancient Asian game
In 1957, Herbert A. Simon, a pioneer in artificial intelligence and later a Nobel Laureate in economics, predicted that in 10 years a computer would surpass humans in what was then regarded as the premier battleground of wits: the game of chess. Though the project took four times as long as he expected, in 1997 my colleagues and I at IBM fielded a computer called Deep Blue that defeated Garry Kasparov, the highest-rated chess player ever.
You might have thought that we had finally put the question to rest—but no. Many people argued that we had tailored our methods to solve just this one, narrowly defined problem, and that it could never handle the manifold tasks that serve as better touchstones for human intelligence. These critics pointed to weiqi, an ancient Chinese board game, better known in the West by the Japanese name of Go, whose combinatorial complexity was many orders of magnitude greater than that of chess. Noting that the best Go programs could not even handle the typical novice, they predicted that none would ever trouble the very best players.
Ten years later, the best Go programs still can't beat good human players. Nevertheless, I believe that a world-champion-level Go machine can be built within 10 years, based on the same method of intensive analysis—brute force, basically—that Deep Blue employed for chess. I've got more than a small personal stake in this quest. At my lab at Microsoft Research Asia, in Beijing, I am organizing a graduate student project to design the hardware and software elements that will test the ideas outlined here. If they prove out, then the way will be clear for a full-scale project to dethrone the best human players... (full story at the above website) Current Mood: impressed
|Tuesday, October 2nd, 2007|
Go Tournament in LA
2007 COTSEN GO TOURNAMENT
Sponsored By Lloyd Eric Cotsen with The AGA (American Go Association)
The Cotsen Open (6 Dan and up) and the Cotsen Handicap Tournament (open to all ranks) will be held November 10 & 11 (Saturday and Sunday) 2007.
All games will be AGA rated, and will be run under the ING Go Rules.
More info here:http://web.mac.com/thelec/iWeb/Go/Index_files/Go2007.pdf
1ST INT’L MIND SPORTS GAMES SET FOR ‘O8 IN CHINA
The First International Mind Sport Games will be held in Beijing in October, 2008, reports Roy Laird, Chairman of the AGA Board of Directors...
More info at the AGA website: http://www.usgo.org Current Mood: hopeful
|Friday, September 28th, 2007|
old Korean play discovered, with sex and baduk!
The play is presumed to have been written either in 1780, the fourth year of the reign of King Jeongjo, or in 1840, the sixth year of the reign of King Heonjong.
"Buksanggi" deals with the bizarre love affair between Kim Nak-an, a 61-year-old man in Hongcheon, Gangwon Province, and Kim Sun-ok, an 18-year-old gisaeng or female entertainer of the period. Nak-an meets Sun-ok at a birthday party and feels sexual desire for her. He finally succeeds in winning her but loses her again to an exile in a baduk game for tobacco.
In the process, various kinds of sexual positions are explored, carrying such evocative names as "rocking a swing", "toying with a duck's legs", "hyeopbiseon" (flying fairy), and "hujeonghwa" (flower in the back garden), and there is also mention of an aphrodisiac.
|Thursday, July 19th, 2007|
3 Dimensional Go and possible modification to conventional stone placement rules
First off, anbody interested in playing go in Maine (specifically, Midcoast Maine)? I moved back here from Rochester, NY, where there was a significantly larger go-playing population and actual go club activity. I miss it, dearly.
Secondly, I wanted to ramble a bit with my thoughts on three dimensional go (really, n-dimensional go, but my mind is not sufficiently advanced to comprehend n>3).
As a thought experiment, I considered playing go on a 5x5x5 lattice (gedanken experiment since I don't have a lattice to play on, nor have I found a computer program that is flexible enough to allow me to attempt what I want). It seemed to go all right for a few moves, and then I realized the primary difference from two dimensional go was that all the intersections had more liberties:
|Dimensions||Liberties in Corner||.. at Edge||.. on Plane||.. Inside|
Thinking about this made me realize that the starting and middle phase of games would take a lot longer than in two dimensions (because of the large increase in degrees of freedom for play and the multiplicity of liberties), possibly enough to frustrate players, so I thought of a simple change to somewhat rectify that but am having trouble justifying it within the normal rules and conventions of go. My modification was to allow each player to place two stones on each turn instead of one, thus accelerating play and somewhat bringing down the degrees of freedom associated with additional liberties. Generalizing this to N dimensions should be done by making the number of stones to place on each turn = the number of dimensions - 1. For 2D go, that's 1 stone per turn (as usual), for 3D go it's 2 stones per turn, etc.
|Dimensions||Liberties in Corner||.. at Edge||.. on Plane||.. Inside||Stones Placed per Turn|
What are your thoughts?
EDIT: tables revised because I wasn't thinking clearly yesterday. My apologies. Current Mood: thoughtful
|Monday, July 2nd, 2007|
I'm in yur Go...
This classic Laugh-Out-Loud Cats image:
Is now available in (easily customizable) t-shirt form
. Be the first at the Congress to be wearing one! (If you can get there ahead of me.)
|Thursday, June 7th, 2007|
|Sunday, May 13th, 2007|
Where can I buy Go?
Where can I buy a nice go game set online? My boy's birthday is coming up soon and I think he would love a nice Go set.
|Sunday, March 25th, 2007|
Something fun and silly.
Inspired by an incident earlier today where someone on a site I frequent mistook go stones for Skittles (I kid you not. Skittles.
In a colour photograph showing the game in progress, no less!), I've decided to compile a list of 100 Ways to Annoy a Go Player.
Anyone have a few to offer? I'll post the list here when I'm done.